
Five years ago, we acquired Motus Global and rebranded to PULSE. In those five years, we have been hard at work to bring workload management in baseball player development to the modern era.
While pitch count and inning limit rules are a good first step in preventing overuse injuries, the framework is unable to fully account for throws in between games or across multiple teams. PULSE aims to fill in the gap and paint a complete picture of the workload placed on throwers from Little League to MLB.
However, as we enter a new era of player development, the technology we use must also adapt to meet the needs of the athletes. This is where PULSE 2.0 comes in.
PULSE 2.0 maintains the core functionality that has made it the premier wearable throwing workload monitor while adding significant quality-of-life improvements. The device continues to track arm speed, torque, and throwing volume with unmatched precision, now with extended battery life and improved connectivity features—all available with just a software update.
Every throw is tracked with the same IMU technology used in guided missiles and VR headsets. While pitch counts just give you a number, PULSE measures the actual torque placed on the arm. By capturing arm speed, acceleration, total throws, and throwing intensity, we can create throwing workload for every athlete.
The sensor’s advanced measurements are distilled into a simple workload score that tells you exactly how much and how hard to throw each day. For Driveline athletes, PULSE integrates directly with your training program, automatically adjusting your throwing and recovery protocols based on your accumulated workload. Stop guessing about arm stress. Train smarter with throwing workload data.